![]() ![]() Here’s Guillemot speaking to Ubisoft’s strengths in his statement to investors: PRI also accounted for 42.5 % of Ubisoft’s net booking compared to 32.6% in the previous year. And this part of Ubisoft’s business jumped 7.4% year-over-year to €474 million ($520 million). PRI includes microtransactions, downloadable content, season passes, and in-game advertising. ![]() Guillemot also noted that “player recurring investment” (PRI) is up significantly. Uplay grows as players spend more on microtransactions “The adjustments that we are currently implementing will allow us to pursue strategy going forward by continuing to create high-quality experiences and develop direct relationships with our player communities as well as seizing the numerous growth opportunities the industry has to offer,” said Guillemot. Ubisoft is sticking to those revised expectations, and chief executive officer Yves Guillemot says the company is in the process of ensuring that all of its future games are more enticing to fans. This also forced the publisher to revise down its current fiscal-year earnings outlook. It pushed back Gods & Monsters, Rainbow Six: Quarantine, and Watch Dogs: Legion. The Epic deal provided some upfront cash to ensure Ubisoft could leave Steam without devastating its bottom line.įollowing disappointing sales for Breakpoint, Ubisoft delayed several key games. But Uplay is likely also growing because Ubisoft did not release The Division 2 or Ghost Recon: Breakpoint on Steam (because Epic Games paid Ubisoft to stay off of Valve’s store). Ubisoft continued to support both games with regular updates, and that kept the publisher’s monthly active players at a consistent level despite no major new releases in the quarter beyond Just Dance 2020. This growth is due to players continuing to show up for ongoing hits like Rainbow Six: Siege and Assassin’s Creed: Odyssey. ![]() ![]() Revenue on Uplay grew 73% in the nine-month period ending December 31 compared to the same time-frame in the previous year. ![]()
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